![]() Pressing F4 locks the VR mode camera onto the avatar head so it always shows directly in front of the gaze direction (which is a bit of an odd thing to work out what is happening – especially if you have used mouse wheel zoom in or out). Return the mouse to the centre of the screen to return to normal HMD directional view.į4 key – can be used to disable (and reenable) the movement of the VR mode view direction with head movement. ![]() This enables menus and HUD attachments to be more easily reached. If you move the mouse to one of the four corners or four sides of the screen the HMD view jumps to show that corner or side in VR mode. ![]() The Camera Controls floater has two extra buttons > to let you turn the angle at which your camera points. PRESS TAB key to enable and disable VR output. ![]() In the “Enable Debug Display” there are 2 values Rheight and Rwidth which should be your headset resolution. That is where Firestorm VR gets the aspect ratio for the HMD. Peter Kappler notes: On Firestorm VR initialisation SteamVR indicates the resolution your headset expects. This can be edited to change the TextureShift default lower and upper limits. ++ A Texture Shift +200 can be made via the Advanced menu – Debug Settings for “TextureShift” but on the Firestorm VR Mod Preferences Panel the value displayed is limited by entries in the file firestorm-install-dir/skins/default/xui/en/panel_preferences_graphics1.xml. Note that a setting of 0 means the image will be 2D.Ī number of users have suggested starting settings for various virtual reality headsets… Headset Type If this setting is not accurate the 3D view can look too flat or layered.
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