![]() ![]() You’ll see a section of wall be destroyed, allowing you to wall jump up and into this new pathway. Either lay a power bomb or wall jump up to the flat part of the wall and bomb it as you fall (see the map for the exact location). You should land on a crevice about halfway up the wall. Run from the right side to the left, and right before you get to your ship, jump and launch yourself diagonally in the air, straight towards the upper portion of the rocky wall. Requirements: Speed Booster, Power Bombs, Gravity Suit (optional, but will make this easier) If done correctly, you’ll land just below a ledge where you can see an energy tank. DO NOT ATTEMPT THIS IF YOU HAVE LOW HEALTH! What we want to do now is speed boost to from the left side of the room to the right, and then jump as far as you right before the lava starts. ![]() The game would lead you to believe you need the Grapple Beam to get it, but if you don’t taking some damage, you can get it as soon as the Croc fight is over. In the room you fought Crocomire in, there is an Energy Tank to the far left. Requirements: Speed Booster, Wall Jump, Grapple Beam (optional) You’ll find ENERGY TANK #3 hiding up there Once you’ve destroyed all the monsters, start shooting the ceiling with your beams. You’ll want to stay moving while you do this, since a stationary bomb will just propel you upwards with our unwanted friends still attached. Get into Morph Ball form and roll back and forth, laying some bombs. These guys will cling on to you and start sucking your life away. Go in, but get ready – as soon as you walk in the room, you’ll be attacked by some little suction monsters (they actually attack very similarly to Metroids). Immediately as you walk in, you’ll be able to grab ENERGY TANK #2Īfter defeating Kraid, the seal on the locked door in Kraid’s Lair will be flashing and very inviting. Keep following this room and we will stumble across ENERGY TANK #1įrom the elevator shaft in Norfair, head straight down and ignore every door that you see, going through the pink blast doors at the bottom left corner. Bomb it and continue left, watching out for enemies on the ground. This setting can also add new door types that require certain beams to open), shuffle the bosses (so you might fight Draygon in Kraid's lair for example), and even shuffle the areas that some doors lead to (like the entrance shuffle setting in ALTTPR, but again it's unlikely I'll ever use this setting considering I always get lost in seeds like that).Here you’ll find the location for every Energy Tank in Super Metroid, as well as detailed explanations on how to get them and what powerups you’ll need.įrom your ship, head to the left, and even though it looks like a dead end, our new fancy bombs are gonna make short work of that wall. Here you can change progression speed (making it easier or harder to find key progression items), level of required glitches (I don't like playing with required glitches, so it's unlikely I'll ever use this setting), limit the number of minor items (Missiles, E-Tanks, etc.) available, change the color of the doors (which means different items needed to go through certain doors, and with this setting you can even change some doors to gray metal doors meaning you can never go through them and must find another way around. Like the standalone randomizer for A Link To The Past, there are many more options to customize Super Metroid here than there are currently in the SMZ3 crossover randomizer. Getting started was the hardest part, but once I found the suit upgrades in the Wrecked Ship, the rest was a breeze. Despite using the Slowest progression setting, this was still the fastest randomizer seed I've done so far. No random doors, no random bosses, just a normal randomized romp through planet Zebes. For the next Super Metroid VARIA Randomizer seed, I'm kicking back and loosening the settings for a normal item randomizer. ![]()
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